14/14 enchanted unique flails and morningstars can be better than many soulbound weapons. ![]() This is absolutely ludicrous.goes against everything that cRPGs are known for.I would never dream of using any other weapon (soulbound or not) than flail or morning star on my Priest of Eothas because it will just kill my RP spirit and defeat the entire lore of Eora, my game wouldn't make any sense. If you want soulbound flails / morning star then you should raise this issue to Obsidian seperately, but a blessing for flail should only work on flail and not on short bows and wands etc. What are you talking about mate? Blessing of Eothas is only for Flails and Morning Stars, why do you want it to apply to other weapon categories, soulbound or not, it would defeat the purpose of the Blessing.a true disciple of Eothas won't even use much of any other weapons knowing that his diety does not favour other weapons.remember this is a role playing game.and we want it to make sense roleplaying-wise. Without universal Soulbound weapons priests would be super limited in soulbound weapons because they would be limited to 2 weapon types and the class requirement for the soulbound weapon itself. Except there aren't any Soulbound Flails or Morning Stars in the game. So priests following Eothas for example would get Hope Eternal that gives +10 accuracy with Flails and Morning Stars. These are based on the deity you choose at the start and cannot be respeced. There is the Priest deity specific weapon profiency talent that gives +10 accuracy. Or perhaps they did it to popularise soulbound weapons among players, you know to sell the idea to players. I believe they did, although I am not entirely certain but I believe they did have respec'ing tool available before WM1, because I vaguely remember myself respec'ing before WM1 came out but I could be wrong.but still even if they didn't have respec'ing available back in vanilla they still had plans to introduce it and they knew, so it still doesn't make sense to make soulbound weapons universal? Īnd it was not like I was trying to make gold in this game, I wasn't even thinking about gold and then I noticed that I have about 150K accumulated over time from quests and random loot, so cost of respec'ing is super super cheap in this game. Respec cost is nothing.I still have about 145k gold left in my stach (even after buying almost every magical item in the game), and to retrain my level 15 / 16 characters it only cost me 1750 gold. I don't think they had respecs at the time, plus some people might not want to spend however much to retrain themselves at level 10 purely to switch weapon focus from clubs to sceptres. Pretty sure PST or BG games would not have given soulbound weapon proficiency for free.and I thought this game was meant to be spiritual successor to such cRPGs that would make you break your back for good stuff. Someone told me its because Soulbound weapons are universal.to that I say its lame.what's the real reason behind this? Because it just simply doesn't make sense, it makes weapon focus talents lose their significance.feels like soulbound weapons specialisation is sold for free. ![]() ![]() OK can someone explain to me why Soulbound weapons are universal and receive accuracy bonus from any category of weapons proficiency focus talent and doesn't require player to actually specifically spending a point in the proficiency talent for weapons' category that's actually related to the soulbound weapon or doesn't require a proper soulbound weapons specialisation?Į.g My Paladin is wielding the soulbound war hammer (which is a soldier's weapon) and she doesn't have soldiers weapons focus talent but she does have adventurers weapon focus talent and she is getting the +6 bonus from adventurers weapon focus talent with this soulbound war hammer, even though a war hammer is a soldier's weapon and not an adventurer's weapon.
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